The Train2Game course in Art and Animation starts by covering the basics with leading 2D and 3D graphics packages.
New Modular Structure
Most of our courses feature a flexible module-based structure to enhance your learning. You can select and combine modules to cover the exact mix of skills you wish to develop. Even better, all of the modules from our other modular courses are also available as optional modules for this course, subject to a points allowance and the necessary prerequisites being met.
The main condition is that all the core modules from your ‘main’ course are studied. This will enable you to undertake the final exams for the course. If you wish, you can go on to study any optional modules before or after these exams up to your points allowance for this course (shown clearly in the downloadable plan of the course at the bottom of this page).
Please be aware that your final grade/qualification will in no way be affected by your choice of additional modules; the ‘core’ modules for your own course will be sufficient to allow you to qualify (subject to a final exam).
Any additional modules you study are purely to enhance and maximise your own learning experience and help you pursue your chosen career path.
Games Artist and Animator
This knowledge is incrementally built-up alongside hands-on project work designed to simulate working in an industry environment. Train2Game Animation students will first be trained and tested in the fields of low and high polygon modelling, texture creation and application and rendering techniques.
Further on in the Games Art and Animation course you will learn the skills to delve into the complexities of animation, timing, spacing, camera manipulation and key framing methodologies and the practical application of this to 3D characters and environments.
SO YOU WANT TO BECOME A GAMES ARTIST AND ANIMATOR?
Welcome to a growing community of creative people experimenting in one of the most exciting media sectors available today.
It may not be a straightforward path – at times it will be hard and frustrating – but it can just as often be an exhilarating and rewarding one.
Before you can start though, you need to consider what a games artist and animator is and what games art and animation means to both you and the rest of the industry. As with any creative role within the industry, the precise definition can change from one studio to another, but there are some things that everyone can agree on.
THE ROLE OF THE ARTIST OR ANIMATOR
Whereas a designer deals in ideas and a programmer in technology, an artist or animator will deal with the look and the style of the game. This person is the one who gives shape and form to the designer’s vision, giving the programmers something to render on the screen.
It almost sounds redundant, but a game artist or animator is an artist first and foremost. They must be creative, skilled and able to show what other people can only imagine. From the concept artist who takes the designer’s initial designs and brings them to life with ink and drawing-tablet to the 3D modellers and animators who turn those sketches into walking, breathing characters, an artist is a facilitator who bridges the gap between imagination and the page or computer screen.
GAME ARTISTS AND ANIMATORS ARE A MULTI-TALENTED GROUP.
Whilst not uncommon to see small teams of artists, it is often in teams that an artist shines. The course will not only introduce the budding artist to the disciplines of the game artist and animator, but also the myriad styles and requirements of the industry, leading to a number of distinct specialisations that work together to create a game.
Just as there are many types of artist though, so too are there many types of game and studios. Some games will require a single artist drawing upon every discipline to bring the visual style of the game alive, while others will employ dozens of specialists who work together to produce a highly-polished final game.
Whatever specialisation you might one day pursue, it is worth remembering that at every step of the way, flexibility is the most important quality that a game artist can have; whether it is experimenting with new styles or incorporating new ideas and late additions, a game artist will always have to be ready for new ideas and challenges. A video game is never set in stone until the day it arrives on the retailer shelves (and with the arrival of DLC, not always then).
The Artist and Animator course comprises of 48 lessons that will take you from the fundamentals of games artistry through to the advanced skills and techniques required to produce a wide variety of professional quality work with the preferred tools of the industry.
- To teach the most up to date and industry used development tools and methodologies.
- To provide all the experience the student requires to enter the industry at the end of the course.
- To help the students prepare themselves to work independently and with teams to develop industry level apps.
- To help immerse the student in the games industry network through understanding industry terminology and through Train2Game’s extensive industry relationships.
- To enrich the student’s knowledge with technical and theoretical lectures from key industry figures.
- To introduce the student to the workflow of app development.
- To teach the student collaborative tools and methodologies to increase efficiency.
- To prepare the student for in-depth development fun and committed study.
- To work with the student in developing career opportunities.
When the College receives the student assessment it is double-checked by highly trained tutors in order to maintain College standards. The corrected work is returned to the student. It is because Train2Game’s quality standards are so rigorously maintained that it is able to support its training with a guarantee of success.
By fully engaging with the study material you are assured of a new skill-set and will successfully achieve a valuable qualification. In the event that you do not achieve the marks required to pass you will be given the opportunity to re-sit your exams and revisit marked assignments at no extra cost for as long as you continue to fully commit to the course.