This course is designed to appeal to those students aspiring to enter the world of computer game quality assurance and level design.
New Modular Structure
Most of our courses feature a flexible module-based structure to enhance your learning. You can select and combine modules to cover the exact mix of skills you wish to develop. Even better, all of the modules from our other modular courses are also available as optional modules for this course, subject to a points allowance and the necessary prerequisites being met.
The main condition is that all the core modules from your ‘main’ course are studied. This will enable you to undertake the final exams for the course. If you wish, you can go on to study any optional modules before or after these exams up to your points allowance for this course (shown clearly in the downloadable plan of the course at the bottom of this page).
Please be aware that your final grade/qualification will in no way be affected by your choice of additional modules; the ‘core’ modules for your own course will be sufficient to allow you to qualify (subject to a final exam).
Any additional modules you study are purely to enhance and maximise your own learning experience and help you pursue your chosen career path.
Games QA and Level Designer
This is not a course for pure gaming fanatics, however. In addition to a love of games, students of our Computer Game QA and Level Designer course will have the extra drive, aptitude and the ambition to go beyond just playing; they will have a desire to analyse, deconstruct and improve games across multiple genres and platforms and display real aspirations to become part of this most exciting and dynamic of industries.
Students on the course are taught every step involved in the game QA and level design process along with the methods, tools and skills necessary to be an effective QA and level designer just as it is done in the real world. The course is conceived and taught by industry experienced veterans, QA and level design teams who continue to push the boundaries of computer gaming in today’s market. This course is unique in the industry and represents the gaming industry’s preferred induction model.
It is presented in a unique format, heavily influenced by gaming technology to aid learning, retention and importantly, add fun to the whole process of gaining these important new skills. With basic QA and level design through to localisation, working with hardware manufacturers, focus group tests, planning test sessions, managing QA teams and much more covered in detail as part of the Train2Game QA course, you can be sure it will equip you with the knowledge and the skills that today’s games industry demands from its QA and level design specialists.
The course is taught through a series of lessons and examples, backed up and underpinned by a wide range of practical work. Most of the coursework is targeted directly at testing, test management and effective reporting of issues and bugs.
Successful completion of this course will equip students with the knowledge and the skills that today’s mobile industry demands from its developers.
We hope you enjoy learning it as much we do teaching it.
Start a new career in computer game quality assurance. Computer gaming is not just a job, it’s a life full of challenges, fun and great rewards.
Get the life you want, the future you deserve…..
….and have fun doing it.
OVERVIEW OF QUALITY ASSURANCE IN GAMES
- Introduction to the Industry
- Introduction to Games Testing
- An Introduction to Game Creation
- More Advanced Gaming
INTRODUCTION TO THE ROLE
- The Game Development Cycle
- An Introduction to the Hardware
- Practical Video Capture & Editing
- Introduction to the Role
- Why Test?!
- Bug Life Cycle
- Bug Tracking
- In-Depth Functionality Testing
PLANNING AND COMPLIANCE
- Gameplay Testing
- Localisation Testing
- The Plans
- Test Plans
TOOLS AND THE TRADE
- Tools of the trade
- Computer Game Genres
- Presenting Game
THE START AND END OF DEVELOPMENT
- Post Gold
- Project Post-Mortem
- Time vs. Cost & Quality
- Concept Approval
ANALYSING THE GAME
- Competitive Game Analysis
- Investigating the Fun Factor
- Public Testing
- Life After QA
PREPARING TO MAKE GAMES YOURSELF
- The Team/Other Disciplines
- Basic Art Assets and the Tools You Might Need
- Before We Start – Game Design Basics
- Things to Bear in Mind
DIFFERENT WAYS TO MAKE GAMES
- Tools of the Trade
- Modding Games
- Game Makers
- Building Your First App
- App Submission and Compliance
- Ongoing Support
- Approaching Employers